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Vray blender github5/26/2023 ![]() Yes the legal text says that the software as a whole is licensed under GPL (so obligation to provide source code, etc,), however I do not follow the FSF's view that dynamic linking is considered a creation of a derivative work, a DLL/SO being used as an interface (function signatures, etc.). However I have some doubts about this statement (you cannot license something under GPL if it is linked to non-GPL binaries). That's what the customary interpretation of the GPL says. I also plan to add stereoscopic features and add all missing controls (mainly for lights and textures). This additions will make user interaction even more faster (only changed data will be reloaded, fast scene loading/reloading without exporting to files). What are you planning to add in the future?Ĭurrently I'm working on some advanced standalone support including realtime update. Special build contains a custom operator for the multi-threaded mesh export - about 20 times faster then pure python mesh export. The project consists of an exporting script and a special build. I even create a free (but not GPL) VRayProxy generation tool. We have about 90% of V-Ray Standalone features supported. I'm coding it in my free time and basically the status is pretty good. What is the current status of the project and what are the current capabilities of the script? ![]() I plan it to be some kind of commercial or based on donations, but user interest is very low (about 10 active forum users). We have about 90% of V-Ray Standalone features supported Developer Andrey Izrantsev is quietly improving his V-Ray/Blender integration script, and has recently released an update for Blender 2.6. I talked to Andrey about his project.
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